Well here we are, at the end of a semester and half way through the creation of a racing game. Things went rather well in the last few weeks of classes; getting assignments handed in, working on the game, studying for tests. In the end we are left with a game that has a menu, character selection, options for track selection, possible ai, and a working racer. Ive just finished my game engine final exam and am feeling great about it, despite this semester's brutal downturn, things have turned out well due to hard work...and a little luck.
And now, the moment you've all been waiting for. (drum-roll please)
my top 10 list of reasons this semester went to hell!
10. Procrastination
9. Work
8. Course layouts
7. Time - management
6. experience point setup? (homework worth exp. need to be level 4 to attempt final)
5. Assassin's creed brotherhood
4. Fable 3
3. Team members not in game engine course
2. Holidays
1. Halo Reach
But all in all, the semester is generally done, the stress is now gone, and I am left to relax through the winter break.
so yeah.....we out.