Friday, December 10, 2010

Aaaaaand its gone

Well here we are, at the end of a semester and half way through the creation of a racing game. Things went rather well in the last few weeks of classes; getting assignments handed in, working on the game, studying for tests. In the end we are left with a game that has a menu, character selection, options for track selection, possible ai, and a working racer. Ive just finished my game engine final exam and am feeling great about it, despite this semester's brutal downturn, things have turned out well due to hard work...and a little luck.

And now, the moment you've all been waiting for. (drum-roll please)
my top 10 list of reasons this semester went to hell!

          10. Procrastination
            9. Work
            8. Course layouts
            7. Time - management
            6. experience point setup? (homework worth exp. need to be level 4 to attempt final)
            5. Assassin's creed brotherhood
            4. Fable 3
            3. Team members not in game engine course
            2. Holidays
            1. Halo Reach

But all in all, the semester is generally done, the stress is now gone, and I am left to relax through the winter break.

so yeah.....we out.

Sunday, December 5, 2010

Dev blog post #9 - Its been a while

Ok quick little update, since we havent had one for a couple of weeks. We have a vehicle working now, and heck most of our game for that part. just getting some of the features ready for tuesday and the homework assignments ready to hand in

as i said this was going to be short

we out.