Thursday, July 12, 2012

Patrick Woodburne ~ Demo Reel


 Volume of video can be loud (I set my speakers to 50%) 
Please view full-screen.



Demo Reel Shot Breakdown


Space Race (Apr 2011)
00:15-00:29 & 00:55-01:10
Models created with Maya 2008, Wildmagic and Havoc physics combined to create engine. Personally worked on the audio for the game as well as 50% of the character/world models and responsible for the vehicle physics of the game.
Slain (Dec 2011)
00:29-00:44 & 01:12-01:15
Game created with the Gadget2D engine, personally worked on all audio aspects of the game, world/effect art and some behavioral (AI) programming.
A World Reborn (Dec 2011)
00:44-00:55 & 01:15-01:22
Game created with the Gadget2D engine, personally worked on all audio aspects of the game.
Jax, Low-poly character model (Mar 2012)
01:22-00:42
Model created with Maya 2012, Mudbox 2012 used to create all texture maps and high-poly version of character. Low-Poly model contains 4290 polys.