Volume of video can be loud (I set my speakers to 50%)
Please view full-screen.
Demo Reel Shot Breakdown |
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Space
Race (Apr 2011)
00:15-00:29 & 00:55-01:10
Models created with Maya 2008, Wildmagic and
Havoc physics combined to create engine. Personally worked on the audio for
the game as well as 50% of the character/world models and responsible for the
vehicle physics of the game.
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Slain (Dec
2011)
00:29-00:44 & 01:12-01:15
Game created with the Gadget2D engine, personally
worked on all audio aspects of the game, world/effect art and some behavioral
(AI) programming.
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A
World Reborn (Dec 2011)
00:44-00:55 & 01:15-01:22
Game created with the Gadget2D engine, personally
worked on all audio aspects of the game.
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Jax,
Low-poly character model (Mar 2012)
01:22-00:42
Model created with Maya 2012, Mudbox 2012 used to
create all texture maps and high-poly version of character. Low-Poly model
contains 4290 polys.
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