Tuesday, November 2, 2010

Dev Blog #6 - NOVEMBER!

Yes, it is here, and it is going to be a long haul of hell to finish our game. I am of course talking about the last month and a bit of time we have left, it sucks i know, but were stuck with it.

Side notes:

  • Finished Buisness of gaming assignment (woot)
  • Got through midterm week (thank god)
  • Got a new job
And on to the main topic: BUGS

In all the time I've had working as a programmer through my classes, wildmagic has had the most bugs. and some of them dont even have a reason to be there (vector bugs anyone?) Me and my game engine partner have run into the portion of our game where to move foreward, we have to  get rid of some things, and fix some issues with code.

Another note, modeling is going great, only a rigged character and a vehicle left to make for our assignments in the class.

Umm...for now thats about it, yeah the other posts will be more extensive...


we out.

Sunday, October 24, 2010

Dev Blog #5 - Decisions Decisions

Well the past week was an interesting one, leaving a large percentage of my classmates with decisions to make. To mid term or not to midterm was the question...or more the trial. We were tasked with finishing 20 exp of homework assignments before the midterm date, if you didn't finish them, you don't get to do the mid term.

I made my attempts, many of them, coming to a close with one medium question completely finished but unfortunately was unable to submit it. and 3 other medium questions in development. The one i have finished was  to create a wall in Maya and use wild-magic and havoc to fire projectile spheres towards it to bring it down.

My in development pieces are as follows, a menu system, shader effects, and the ability to allow the user to see inside other objects. Hopefully (and this is kind of a has to be done or I'm screwed thing) I will be done these other parts by the final. (oh BTW, i can only submit 2 of the medium questions, i just need to get the menu/effect things done for the game Dev project)

Moving right along, by the end of the week (Friday at approx. 11:59 pm) we each individually need to finish and submit our pitch documents for our business of gaming class. Another modeling assignment shall be handed in (as its already done) by Wednesday and we shall begin rigging our model for our next assignment.

November shall be long and difficult, but in the end we shall triumph.

we out.

Monday, October 4, 2010

Dev Blog Post #4 - A new week

OK, the past week dragged on forever but its finally over, and so is September (wake me up when September ends) October has reared its ugly head and now we have one assignment worth 30% of our business of gaming mark due at the end of the month.

The business assignment is a group of small assignments grouped together to create a pitch for our GDW.
One side note though, its individual work, most of ours will be the same. Its about 30-40 pages of information going into detail about our game and it has to be done.

On our previous month, Our assignments are finished (hooray) Everyone has finished the low poly versions of their characters for modeling class, and both our project management and GDW project overviews are finished and handed in.

Ahh yes, sometime soon we have a break (little one) through the week of thanksgiving, it shall be interesting, as we are not used to having a break 1st semester, and it will happen directly before midterms. (this is not confirmed, we have the monday off and we have one of our tuesday classes off, but i dont know about the rest)

Anyways I'm going to go back to getting through project management.

We out.

Wednesday, September 29, 2010

Dev blog post #3

Well its been a while, thought id update you on the progress. I have a group (or team) calling ourselves Spo Productions, and we have the basic understanding of what our game will be as of last night. Generally its a kart racing game, mixing the ideas of rainbow road and f-zero, R-Zero will add a power bar that players will allocate power to either speed or weapons. this power bar being altered by parts of the road (speed up and slow down zones) All of this in a space themed Chopper race.




This revenat vehicle, will be one of the concept ideas i will use to create my chopper, of course mine will have wheels, i just like the way bungie designed this vehicle.

Anyways, our character models are moving along, and we are moving into learning how to use wildmagic.

we out.

Thursday, September 23, 2010

Dev Blog Post #2 : Hooray for progress!

Well its been a few days now, since starting up our project. We now have a 4 person team, and have begun working on our character models and game design. As of yet I personally can only account for myself, from installing and getting wild-magic to work to finishing my low poly character design minus the head and hands.

As we develop our game and I am given more info i will update you further


we out.

Tuesday, September 21, 2010

Dev blog, post #1

Ok, welcome to my new set of blog posts for the year. This year we are working on a kart racing style game, just in the beginning of production and group creation. As my first task I have taken upon myself to create a character to exist in this kart racing world.

My character, named Nicodemus, is loosely based off of a covenant elite mixed with alien. this character will go along with a revanent style kart.

As we have yet to form a group, this is all I can post as of now, I will post later this week as our game develops.


we out.

Thursday, July 8, 2010

Felt like it was time...

Well, its been an interesting half of a summer vacation this past 2 months. So many things happened I require to put them into list format.

  • Didn't get the full time job I was looking for
  • Moved my best friend and her boyfriend into their new apartment
  • Didn't end up moving into said apartment
  • Painted said apartment
  • Got bored way too many times
  • Finished and re-played most of my games
  • Finished the reading of the Dresden files series
  • Watched the LOST finale....just the best ending to a series ever
  • Trying to remember things is hard...shhh
  • Went to a couple parties, hung out with friends
  • Closed off old relationships, completely...shall they rest in peace...forever this time
  • Set up next semesters registration
  • Started writing on my blog again...really early in the morning....check
But yeah, so many things happened...although not many for 2 months of freedom...yeah its been boring. You'd think though, after all those changes, something were to change, something really important that I probably have missed....












Nope... not a gorram thing happened

we out.