Friday, February 26, 2010

Checkpoint numero uno

Well after a mass realization that we had to make a prototype & game design document for my game dev class, We spent our free time in the past few days making the document and figuring out the details of our game (battleroaches)

Then today after gathering the materials for our non-digital prototype we played a single round of it, making changes to the board and the rules along the way.
Prototype:

For the prototype, we constructed a game board out of 4 pieces of printer paper, drew a grid and a basic maze. It has 4 exits. The general design idea was to make turns quick, easy, and exciting, so that no one is stuck waiting for their turn.
The changes we made were basic, but important, setting up the real-time style of playing a bord game (that was hard to do)
Changes:
•             The addition of Doors to the maze. This was actually caused by an error drawing the board which blocked off whole regions of the maze, nonetheless, they presented a different obstacle than just the Random Squares
•             We were originally going to use cards for the  events of the Random Squares however, a d20 proved much quicker and easier to simply reference a list.
•             Player vs. Player battles are now forced when player’s move adjacent to each other, this was included to support more tactical play, especially if you happen to be low on Life Points. However, you will never be forced to battle opponents in the actual video game.

we out.

Tuesday, February 23, 2010

Peter Molyneux

With over 15 games produced, Peter molyneux is definitely a leader in game development. Over his years working as a game producer, he has worked for companies such as bullfrog and lion head studios. He is most known for “overhyping” his games to the point of the games themselves being less than what was promised.

His most resent release of the Fable & Fable 2 Franchise was very successful and he now leads not only fable 3, but as well the project natal and artificial intelligence with Microsoft.
Peter’s games have always strived to take control away from the character rather than giving it to him, making the games more realistic and surreal. The idea of taking control away is not to limit the player as to what he/she can or cannot do, but limits what control over what the world around him is doing. Of course the best example of this is in fable 2, and your dog.

Monty Python and the Holy Grail (the rpg)

Monty python and the holy grail is an rpg game for console based systems.

Many tales have been told about the holy grail, but none have been as great as Monty python’s version of the tale. The rpg version of the movie will have players play as one of the knights of the round table, or king Arthur himself. The players will travel the lands encountering riddles, hilarious situations, and even the black knight himself.

The key features of the game are:
Building wooden rabbits
Battling knights and laying siege to castles
Finding Camelot
Actor driven dialogue
Riddles
Amusing loading screens from the artist of Monty python
And the search for the holy grail

Core mechanics:

The game will be loosely based off of bioware’s dragon age. A free roam world with multiple destinations, party system, and interactive dialogue.

Sunday, February 7, 2010

The Weekend of DOOM

Just kidding...although my weekends are pretty crappy. (a 5-1 shift on Saturday and a 1030-4 on Sunday makes for a tired Patrick)

I apologize that I haven't posted more than just homework from my game development class, but honestly things have been busy. But alas i am here tonight (or should i say this morning) To tell many tales of the future and the past...and to keep myself entertained before i switch over to playing video games.

Well recently as you've seen I've been doing game critiques for homework...and that wont stop anytime soon by the looks of it. But at least you get to see my opinion on games, and generally get to see what I'm playing.

Other than playing games and then writing about them, there was the mass amount of parties and screwed up class schedules that made my weeks a schedulers nightmare. Finished an assignment, started 3 others, watched a messed up season premier of LOST (to sum it up "the fuck?") And ended up getting invited to a Superbowl party this Sunday.

OK big news, one of my friends (no not one that's joining me in the adventures of leaving home), Kevin has started up his blog again, and not only that but finally gotten back on track with the machinima that we worked on a couple of years ago, god job bro. heres the link

And that's about it...till I do this weeks homework...comparing 2 rts games...and now off to play em

                                                                                                                                                           we out.