Friday, February 26, 2010

Checkpoint numero uno

Well after a mass realization that we had to make a prototype & game design document for my game dev class, We spent our free time in the past few days making the document and figuring out the details of our game (battleroaches)

Then today after gathering the materials for our non-digital prototype we played a single round of it, making changes to the board and the rules along the way.
Prototype:

For the prototype, we constructed a game board out of 4 pieces of printer paper, drew a grid and a basic maze. It has 4 exits. The general design idea was to make turns quick, easy, and exciting, so that no one is stuck waiting for their turn.
The changes we made were basic, but important, setting up the real-time style of playing a bord game (that was hard to do)
Changes:
•             The addition of Doors to the maze. This was actually caused by an error drawing the board which blocked off whole regions of the maze, nonetheless, they presented a different obstacle than just the Random Squares
•             We were originally going to use cards for the  events of the Random Squares however, a d20 proved much quicker and easier to simply reference a list.
•             Player vs. Player battles are now forced when player’s move adjacent to each other, this was included to support more tactical play, especially if you happen to be low on Life Points. However, you will never be forced to battle opponents in the actual video game.

we out.

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