(thats french for bug report)
Critique
MarbleRun is a small puzzle game where the player controls a marble in a maze type area. The area is situated in an open area where if you fall off the marble respawns at the beginning. There doesn’t seem to be any point to the game, other than testing a physics engine. The small game mechanics in the game are the controls of the marble, and points in the area that change the rotation of the level (effectively changing which way is down) Other than that the multiplayer is the same map and same marbles, just more than one and the addition of moving obstacles as other players.
Possible Changes
• Make a tutorial for the game
• Include some form of goal to the level
• In multiplayer make it sort of a last man standing game play where players try to stay on the platform
• Have the ability to change the marble itself, and multiple levels
Bug Report
Multiplayer
• The first bug we ran into when playing multiplayer was disconnects in the game occurring randomly, but increasing when more players were connected
• A minor bug happened in game play where each player was still able to move about, and still connected to the game, but the other players were lying still
Single player
• First off was the camera angles, which would be cut off by a piece of the level, or turn the wrong way away from your marble
• Second was a crash I experienced when hitting one of the “polarity triggers” simply freezing the game
• There was a small issue with the polarity triggers, where it would end up sending the level into a position where you couldn’t leave a corner of the level due to gravity
we out.
No comments:
Post a Comment