Thursday, March 25, 2010

Quiz 2

Game concept 1 (boot camp)
My first game concept is a boot camp program that runs a player through a series of obstacle courses and tests that would change depending on how well the player does in the game, effectively making a challenging game that changes depending on the user.

The player would create their character being a physical representation of themselves (or whatever they want to be) and would be brought through a series of tutorial videos showing them the types of things that they would be doing in the courses. At the end of these videos their character would stand up from where it was sitting and the player would then become the character.

After being greeted by a director, who welcomes the player to the simulation that the director is also participating in, the player is brought to his first obstacle course. When the first course is about to start the player is then shown a group of players who are in their area also playing in the simulation.

After playing through the various courses, the data will be collected and sent to a leader board, with the other people in the same group. The information displayed would be; speed, skill, difficulty of course, and overall how well the player did against the other players.

This game could go on forever, as the amount of courses would increase as people get better and better at the game and the system working against the character to make increasingly difficult levels.

There would be rewards, such as clothing and “secret” levels created by the people who do the best at the game. As well there would be the option later on to play by skill level rather than area, making the challenge to beat the other people, rather than just do better than yourself.

At the end of each game, or whenever the player exits the game, the character they play would act as if pulling off a pair of glasses, and then the signal on the screen fizzling out as the connection fails.

Game concept 2 (broken)

The second game concept I have is broken, a game where the player controls a character inside their own television, the overall objective being to fix their system. The difficulty would change depending on the players overall gamerscore .The more games and achievements the player has, the more files and errors they will have to push through to find the cause of the break in the system.

The player would start off by playing a platformer, with their avatar going through the game for a few minutes, to get the tutorial session and controls out of the way. After this is done the screen will appear to break. The players avatar will then cease to be controlled and talk to the player and instruct them as to what is happening, and how to fix the problem.

Not only will the levels in the game increase in difficulty or length depending on the amount of gamerscore, but each level will represent part of the game that gamerscore is from (taking images and theme from the games Xbox theme)

The screen quality and “broken-ness” would repair itself as the player progresses through the game. And would provide a sense of reward as the player would be fixing their own system.

The main game mechanic would make it so that no player will ever have the same experience as another, unless of course they played the exact same games, and had the exact same amount of achievements in each game.

we out

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