Thursday, March 25, 2010

Quiz 2

Game concept 1 (boot camp)
My first game concept is a boot camp program that runs a player through a series of obstacle courses and tests that would change depending on how well the player does in the game, effectively making a challenging game that changes depending on the user.

The player would create their character being a physical representation of themselves (or whatever they want to be) and would be brought through a series of tutorial videos showing them the types of things that they would be doing in the courses. At the end of these videos their character would stand up from where it was sitting and the player would then become the character.

After being greeted by a director, who welcomes the player to the simulation that the director is also participating in, the player is brought to his first obstacle course. When the first course is about to start the player is then shown a group of players who are in their area also playing in the simulation.

After playing through the various courses, the data will be collected and sent to a leader board, with the other people in the same group. The information displayed would be; speed, skill, difficulty of course, and overall how well the player did against the other players.

This game could go on forever, as the amount of courses would increase as people get better and better at the game and the system working against the character to make increasingly difficult levels.

There would be rewards, such as clothing and “secret” levels created by the people who do the best at the game. As well there would be the option later on to play by skill level rather than area, making the challenge to beat the other people, rather than just do better than yourself.

At the end of each game, or whenever the player exits the game, the character they play would act as if pulling off a pair of glasses, and then the signal on the screen fizzling out as the connection fails.

Game concept 2 (broken)

The second game concept I have is broken, a game where the player controls a character inside their own television, the overall objective being to fix their system. The difficulty would change depending on the players overall gamerscore .The more games and achievements the player has, the more files and errors they will have to push through to find the cause of the break in the system.

The player would start off by playing a platformer, with their avatar going through the game for a few minutes, to get the tutorial session and controls out of the way. After this is done the screen will appear to break. The players avatar will then cease to be controlled and talk to the player and instruct them as to what is happening, and how to fix the problem.

Not only will the levels in the game increase in difficulty or length depending on the amount of gamerscore, but each level will represent part of the game that gamerscore is from (taking images and theme from the games Xbox theme)

The screen quality and “broken-ness” would repair itself as the player progresses through the game. And would provide a sense of reward as the player would be fixing their own system.

The main game mechanic would make it so that no player will ever have the same experience as another, unless of course they played the exact same games, and had the exact same amount of achievements in each game.

we out

Tuesday, March 16, 2010

Best, analogy...ever

had to post this, its control alt delete's most recent comic

which is the best borderlands truth ever.

but yeah...AWESOMe

we out

Friday, March 12, 2010

Another day, Another dollar...

Spent so much money on food this week, and it wasn't even a large amount of it, just the regular meals you'd expect to eat in a day. Prices are through the roof...but at least we've got roll up the rim to get us through the day. Or not since I don't think anyone that i know has won it yet.

Anyways back to buisness

Sound assignment is done (woot), I'm sitting in another algorithms class that only lasts 1.5 hours, and doesn't really cover anything.And its Friday (mega woot) which means the weekend now begins. Speaking of the weekend, theres the time change going on on Sunday at 2am that is going to completely fuck up my schedule. Mainly because i work from 5pm to 1am on Saturday...yeah this will not go well.

Now, generally I've gotten through this week, barely. And I plan to enjoy my weekend of hell (parties on Fridays are always awesome) and most likely you wont be hearing from me till the end of the next week.

we out.

Thursday, March 11, 2010

Well, you were right about this being a bad idea...

...yeah its been that bad.

Mid Terms: 3 of em, 2 passed, one failed...not to mention annoyingly placed in the middle of assignments, which of course means no study time

Assignments: 3 small, 2 big. Of course im currently in the middle of the big ones still, as they are not due until the end of the semester. With the small assignments though, first one was handed in, finished properly. Second one is using a program we've never used before and is giving us all headaches. And the third i havent even started yet...woo

Game dev checkpoint number 2

Damn right we got this one done...and on time for that matter.

The second checkpoint for our game dev project was a digital prototype, research into the game type, MOAr art, and of course another game critique to be posted. And somehow we finished this in a week. LESS than a week actually, thanks very much to matt #1. all of those details can be found here.

On the bright side

Which of course would have to exist or I wouldn't be alive to type this out. In my social/non-school life everything has been going great. Days off, doing very well in video games, heck even going out on a date (which btw i really need more of that sort of thing) and of course being me...im going to divulge on the gaming that has been done.

Call of Duty: modern warfare 2
Well this wont come as a surprise, but other than that date, my only social contact with people (out of school and msn of course) was in online gaming with my friends. We played for about a week...where Dan has somehow became a level 70 within it...I have no idea how. Mostly playing free for all or ground war, we had a lot of fun driving each-others skulls into walls with shiny metal objects. (what can I say...killing people is a very good form of stress relief)


Borderlands: 
Hooray for finally getting back to this game. I tried the soldier class for this play-through, thought id try it (battle rifles and shotguns are an awesome combo...they just work)

This class actually worked out very well, despite being mainly built for multiplayer use. The sentry gun is more of a distraction for enemies than anything, and yet its still useful for healing yourself. On the other hand, this play-through has been easy...quite literally because of dlc. Before playing my second character I downloaded all 3 dlc for borderlands...playing through 2 of them in the middle of the original campaign leveled me up so much O.o. Of course i haven't started the secret armory of general knoxx though...as you have to be level 35 to play...gorramit.



Captain Forever:
This has to be one of the best indie games Ive ever played, and don't take that lightly (no it doesn't trump world of goo...but its definitely close) It uses simple vector/line graphics and a core system loosely based off of asteroids. It involves a little command unit that you control and by gathering peices of other ships you've destroyed, your ship grows...gets destroyed, and grows again till you die...yeah its a bitch...lol


And thats about it...

It was a lot i know....







Really im done...


















Stop scrolling down for more text, go home already...










ok screw this

we out.

Thursday, March 4, 2010

Report...A la bug

(thats french for bug report)

Critique

MarbleRun is a small puzzle game where the player controls a marble in a maze type area. The area is situated in an open area where if you fall off the marble respawns at the beginning. There doesn’t seem to be any point to the game, other than testing a physics engine. The small game mechanics in the game are the controls of the marble, and points in the area that change the rotation of the level (effectively changing which way is down) Other than that the multiplayer is the same map and same marbles, just more than one and the addition of moving obstacles as other players.

Possible Changes

• Make a tutorial for the game
• Include some form of goal to the level
• In multiplayer make it sort of a last man standing game play where players try to stay on the platform
• Have the ability to change the marble itself, and multiple levels
Bug Report

Multiplayer

• The first bug we ran into when playing multiplayer was disconnects in the game occurring randomly, but increasing when more players were connected
• A minor bug happened in game play where each player was still able to move about, and still connected to the game, but the other players were lying still

Single player

• First off was the camera angles, which would be cut off by a piece of the level, or turn the wrong way away from your marble
• Second was a crash I experienced when hitting one of the “polarity triggers” simply freezing the game
• There was a small issue with the polarity triggers, where it would end up sending the level into a position where you couldn’t leave a corner of the level due to gravity

we out.