Tuesday, November 2, 2010

Dev Blog #6 - NOVEMBER!

Yes, it is here, and it is going to be a long haul of hell to finish our game. I am of course talking about the last month and a bit of time we have left, it sucks i know, but were stuck with it.

Side notes:

  • Finished Buisness of gaming assignment (woot)
  • Got through midterm week (thank god)
  • Got a new job
And on to the main topic: BUGS

In all the time I've had working as a programmer through my classes, wildmagic has had the most bugs. and some of them dont even have a reason to be there (vector bugs anyone?) Me and my game engine partner have run into the portion of our game where to move foreward, we have to  get rid of some things, and fix some issues with code.

Another note, modeling is going great, only a rigged character and a vehicle left to make for our assignments in the class.

Umm...for now thats about it, yeah the other posts will be more extensive...


we out.

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