Wednesday, November 10, 2010

Dev Blog #7 - Locomotion

Welcome to November, the month of work work and more work. Generally my job has come down to getting the locomotion system for our choppers working, you know so we can drive our vehicles around the track. there are many current theory as to how to get this done. Personally I'm going to take the force approach, where as long as my vehicle is weighted and the wheels have the ability to roll (and are attached to the thing) the more force i apply to the vehicle, the faster it will go, dragging along the chopper in the direction of the wheels.

Modeling is coming along, our 3d modeler is working on the games levels and our characters are getting rigged and weighted. once those are done we move on to the vehicles.

Other than this we have a couple of business assignments, not directly involved with the gdw, and a big business of gaming presentation which is asking us to present something Before its actually done...

Out of context, fable 3 is played and finished...meh. Black Ops came out yesterday, woo, but the multi-player is laggy as hell...

Oh, the Scott pilgrim movie came out on DVD yesterday.. so yeah



we out.

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