Friday, November 19, 2010

Dev blog post #8 - One hell of a week

This post will be short, as we are busy and do not have much time on our hands to spare. As one of two programmers in our group I am left to deal with a large load of programming to do with the game engine, particularly has been giving me a very large headache (havoc + wildmagic = unhappiness)  Locomotion, which i mentioned last week is the key feature i am focusing on and is coming along, hopefully to be done by the next lab date.


Other than that our models for vehicles, levels, and characters are coming along swimmingly, with the final pieces coming into place soon.

and with that i bid the adieu.... hey i said it would be short

we out.

No comments:

Post a Comment